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New FrontiersHandbook
Player Manual · Live Catalog · v0.68.6

Player Guides

Plain-language instructions for learning and mastering New Frontiers.

23 documented entries

welcome

Welcome to New Frontiers

What kind of civilization game this is and what a player is trying to accomplish.

quick_start

Quick Start

A first-session checklist from spawning to a stable frontier.

time_and_offline_play

Time and Offline Play

How continuous time, queues, catch-up, and notifications replace turns.

map_gps_and_elevation

Map, GPS, and Elevation

How real map data, height, terrain, and exploration affect play.

territory_and_influence

Territory, Culture, and Influence

Claims, automatic expansion, border pressure, stability, and land limits.

cities_population_and_focus

Cities, Population, and Focus

Settlement tiers, automatic workers, specialization, migration, and stability.

buildings_and_land

Buildings, Districts, and Land

What can be placed, how construction works, and how land is automatically worked.

resources_and_processing

Resources and Processing

Basic materials, strategic deposits, collection, scarcity, and production chains.

technology_and_eras

Technology and Eras

Prerequisites, research pacing, unlocks, and the expandable technology tree.

movement_and_logistics

Movement and Logistics

Paths, roads, rail, supply, ports, airports, maintenance, and long-range networks.

diplomacy_and_alliances

Diplomacy and Alliances

Agreements, access, trade, sanctions, peace, and collective defense.

war_and_armies

War, Armies, and Conquest

Formations, counters, stacking, warning time, occupation, and recovery.

government_and_civics

Government and Civics

Civilization-wide policies, tradeoffs, reforms, and administration.

intelligence_and_espionage

Intelligence and Espionage

Incomplete information, spy networks, counterintelligence, and sabotage.

trade_and_world_economy

Trade and the World Economy

Caravans, markets, prices, contracts, taxes, and blockades.

weather_public_works_and_disasters

Weather, Public Works, and Disasters

Seasons, warnings, recoverable emergencies, and the services that protect cities.

regions_and_colonies

Colonies, Regions, and Administration

Distant settlements, labels, governors, capitals, policy, and distance penalties.

world_events_and_living_world

Daily Goals, AutoTrades, and NPC Civilizations

Short daily objectives, automated regional exchanges, and civilizations that keep Earth alive. Disaster Events remain a separate emergency layer.

modern_and_orbital_earth

Industrial, Modern, Information, and Orbital Earth

How milestones 0.41–0.50 extend the same civilization rather than replacing it.

legacy_wonders_and_history

Legacy, Wonders, and Persistent History

Prestige, unique construction, achievements, rankings, victories, and continued play.

fair_store

The Fair Store

Free access, optional Scrolls, Patron convenience, and permanent anti-pay-to-win rules.

troubleshooting

Troubleshooting

What to check when the map, orders, deposits, or interface do not behave as expected.

glossary

Glossary

Short definitions for the terms seen throughout New Frontiers.