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New FrontiersHandbook
Player Manual · Live Catalog · v0.68.6

Player Handbook

Start with the plain-language guides, then inspect every technology, unit, building, government, resource, route, project, and rule generated from the live server catalogs.

23guides
48categories
626entries
Liveauthoritative catalog
23 entries

Player Guides

Plain-language instructions for learning and mastering New Frontiers.

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75 entries

Technologies

The complete research tree, prerequisites, costs, effects, and readiness.

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11 entries

Technology Eras

Historical eras and the intentionally preview-only Space Era.

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8 entries

Technology Branches

The strategic branches used to organize research.

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27 entries

Units

Civilian and military unit types, roles, counters, training, and requirements.

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21 entries

Buildings and Improvements

Buildings, worked land, facilities, costs, production, and requirements.

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10 entries

Resources

Basic, strategic, and processed resources with extraction behavior.

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3 entries

Resource Processing

Recipes that turn strategic resources into advanced materials.

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4 entries

Settlement Tiers

Camp, Village, Town, and City progression and capacities.

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6 entries

City Focus

One-tap priorities for automatic population and workforce assignment.

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4 entries

District Specializations

Agricultural, industrial, commercial, and administrative city districts.

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5 entries

Routes

Path, Road, Track, Highway, bridge, and route performance rules.

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4 entries

Knowledge Discoveries

Exploration findings and their Knowledge rewards.

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7 entries

Governments

Government forms, unlocks, civic slots, reforms, benefits, and drawbacks.

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15 entries

Civics

Civilization-wide policy choices grouped by domain.

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5 entries

Civic Domains

Administration, economy, society, military, and institution categories.

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9 entries

Diplomatic Agreements

Access, peace, exchange, research, embargo, and defense agreements.

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5 entries

Intelligence Levels

How much reliable information is known about another civilization.

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7 entries

Intelligence Operations

Agent missions, costs, requirements, risk, and timing.

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4 entries

Public Work Levels

The service-level scale used by every city-health category.

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8 entries

Public Works

Sanitation, healthcare, education, safety, transport, utilities, stability, and maintenance.

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2 entries

Administration Models

Centralized and federal approaches to governing distance.

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6 entries

Regional Policies

Policies assigned to player-created administrative regions.

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5 entries

Governor Specialties

Regional governor roles and their effects.

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7 entries

Daily Goals

Three rotating UTC-day objectives completed through ordinary civilization orders.

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8 entries

AutoTrade Contracts

Quoted regional exchanges with a chosen sending city, fixed cost, automatic return, offline completion, and 24-hour receipts.

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6 entries

Planetary Networks

Continental rail, shipping, communications, commerce, and major infrastructure.

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4 entries

Wonders

Unique world achievements that remain prestigious and unpurchasable.

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4 entries

National Projects

Large civilization projects with permanent strategic value.

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11 entries

Achievements

Permanent milestones and their Prestige rewards.

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5 entries

Victory Records

Achievements that record mastery without ending persistent play.

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6 entries

Prestige Categories

The fields in which a civilization leaves a Legacy.

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5 entries

Prestige Levels

Named overall levels awarded by total Prestige.

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10 entries

Modern Milestones

Industrial, global, modern, information, orbital, and Legacy milestone groups.

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30 entries

Modern Projects

Every national-scale project in milestones 0.41 through 0.50.

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15 entries

Ships, Aircraft, and Orbital Assets

Facility-based naval, aviation, reconnaissance, and orbital assets.

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5 entries

Corporation Sectors

Civilization-controlled commercial specializations.

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5 entries

Corporate Contracts

International production and exchange contracts.

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6 entries

Global Resolutions

Shared research, emergency, emissions, defense, sanctions, and limitation votes.

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6 entries

Renewable Legacy Objectives

Repeatable late-game ambitions that keep a civilization moving forward.

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8 entries

Notifications

The event categories used for the return loop and future push delivery.

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6 entries

Store Products

Optional Scroll, Patron, and supporter products.

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31 entries

Civilization Identity

Your civilization-wide public name, motto, colors, banner, and emblem. City names are edited separately per city; identity cosmetics never change gameplay.

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7 entries

Capital Plaques

Free and optional cosmetic capital plaque styles.

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81 entries

Visual Prefab Slots

Stable semantic hooks for licensed prefabs, procedural fallbacks, and later art additions.

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82 entries

Interface Icon Slots

Stable semantic icon hooks for the mobile HUD.

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3 entries

Visual Quality

Mobile visual budgets, ranges, shadow behavior, and readable label modes.

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1 entry

Fair-Play Policy

Permanent boundaries separating convenience from victory.

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