Player Handbook
Start with the plain-language guides, then inspect every technology, unit, building, government, resource, route, project, and rule generated from the live server catalogs.
Player Guides
Plain-language instructions for learning and mastering New Frontiers.
Open category → 75 entriesTechnologies
The complete research tree, prerequisites, costs, effects, and readiness.
Open category → 11 entriesTechnology Eras
Historical eras and the intentionally preview-only Space Era.
Open category → 8 entriesTechnology Branches
The strategic branches used to organize research.
Open category → 27 entriesUnits
Civilian and military unit types, roles, counters, training, and requirements.
Open category → 21 entriesBuildings and Improvements
Buildings, worked land, facilities, costs, production, and requirements.
Open category → 10 entriesResources
Basic, strategic, and processed resources with extraction behavior.
Open category → 3 entriesResource Processing
Recipes that turn strategic resources into advanced materials.
Open category → 4 entriesSettlement Tiers
Camp, Village, Town, and City progression and capacities.
Open category → 6 entriesCity Focus
One-tap priorities for automatic population and workforce assignment.
Open category → 4 entriesDistrict Specializations
Agricultural, industrial, commercial, and administrative city districts.
Open category → 5 entriesRoutes
Path, Road, Track, Highway, bridge, and route performance rules.
Open category → 4 entriesKnowledge Discoveries
Exploration findings and their Knowledge rewards.
Open category → 7 entriesGovernments
Government forms, unlocks, civic slots, reforms, benefits, and drawbacks.
Open category → 15 entriesCivics
Civilization-wide policy choices grouped by domain.
Open category → 5 entriesCivic Domains
Administration, economy, society, military, and institution categories.
Open category → 9 entriesDiplomatic Agreements
Access, peace, exchange, research, embargo, and defense agreements.
Open category → 5 entriesIntelligence Levels
How much reliable information is known about another civilization.
Open category → 7 entriesIntelligence Operations
Agent missions, costs, requirements, risk, and timing.
Open category → 4 entriesPublic Work Levels
The service-level scale used by every city-health category.
Open category → 8 entriesPublic Works
Sanitation, healthcare, education, safety, transport, utilities, stability, and maintenance.
Open category → 2 entriesAdministration Models
Centralized and federal approaches to governing distance.
Open category → 6 entriesRegional Policies
Policies assigned to player-created administrative regions.
Open category → 5 entriesGovernor Specialties
Regional governor roles and their effects.
Open category → 7 entriesDaily Goals
Three rotating UTC-day objectives completed through ordinary civilization orders.
Open category → 8 entriesAutoTrade Contracts
Quoted regional exchanges with a chosen sending city, fixed cost, automatic return, offline completion, and 24-hour receipts.
Open category → 6 entriesPlanetary Networks
Continental rail, shipping, communications, commerce, and major infrastructure.
Open category → 4 entriesWonders
Unique world achievements that remain prestigious and unpurchasable.
Open category → 4 entriesNational Projects
Large civilization projects with permanent strategic value.
Open category → 11 entriesAchievements
Permanent milestones and their Prestige rewards.
Open category → 5 entriesVictory Records
Achievements that record mastery without ending persistent play.
Open category → 6 entriesPrestige Categories
The fields in which a civilization leaves a Legacy.
Open category → 5 entriesPrestige Levels
Named overall levels awarded by total Prestige.
Open category → 10 entriesModern Milestones
Industrial, global, modern, information, orbital, and Legacy milestone groups.
Open category → 30 entriesModern Projects
Every national-scale project in milestones 0.41 through 0.50.
Open category → 15 entriesShips, Aircraft, and Orbital Assets
Facility-based naval, aviation, reconnaissance, and orbital assets.
Open category → 5 entriesCorporation Sectors
Civilization-controlled commercial specializations.
Open category → 5 entriesCorporate Contracts
International production and exchange contracts.
Open category → 6 entriesGlobal Resolutions
Shared research, emergency, emissions, defense, sanctions, and limitation votes.
Open category → 6 entriesRenewable Legacy Objectives
Repeatable late-game ambitions that keep a civilization moving forward.
Open category → 8 entriesNotifications
The event categories used for the return loop and future push delivery.
Open category → 6 entriesStore Products
Optional Scroll, Patron, and supporter products.
Open category → 31 entriesCivilization Identity
Your civilization-wide public name, motto, colors, banner, and emblem. City names are edited separately per city; identity cosmetics never change gameplay.
Open category → 7 entriesCapital Plaques
Free and optional cosmetic capital plaque styles.
Open category → 81 entriesVisual Prefab Slots
Stable semantic hooks for licensed prefabs, procedural fallbacks, and later art additions.
Open category → 82 entriesInterface Icon Slots
Stable semantic icon hooks for the mobile HUD.
Open category → 3 entriesVisual Quality
Mobile visual budgets, ranges, shadow behavior, and readable label modes.
Open category → 1 entryFair-Play Policy
Permanent boundaries separating convenience from victory.
Open category →