Ahrens Lab
Games, systems & experiments
Curiosity lives here
A Persistent Civilization MMO

New Frontiers

Build a civilization from your real location on one shared Earth. Geography, elevation, resources, cities, logistics, diplomacy, war, weather, industry, and global projects continue moving while players are offline.

23player guides
48catalog categories
626documented entries
Onlineworld server · 0.68.6
Fast cached copy. The catalog was refreshed recently from the live New Frontiers server.
Learn the world

Decisions, not chores.

The handbook explains the first session and exposes exact server-owned catalogs for players who want every number.

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23 entries

Player Guides

Plain-language instructions for learning and mastering New Frontiers.

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75 entries

Technologies

The complete research tree, prerequisites, costs, effects, and readiness.

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11 entries

Technology Eras

Historical eras and the intentionally preview-only Space Era.

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8 entries

Technology Branches

The strategic branches used to organize research.

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27 entries

Units

Civilian and military unit types, roles, counters, training, and requirements.

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21 entries

Buildings and Improvements

Buildings, worked land, facilities, costs, production, and requirements.

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Real Earth

Terrain, slope, water, land cover, routes, deposits, weather, and distance shape what each place does well.

Continuous Time

Issue research, construction, travel, production, and diplomatic orders. The server completes them while you are away.

One Persistent World

Legacy, monuments, diplomacy, territory, and history endure. Victory creates new objectives instead of resetting Earth.