New Frontiers
Build a civilization from your real location on one shared Earth. Geography, elevation, resources, cities, logistics, diplomacy, war, weather, industry, and global projects continue moving while players are offline.
Decisions, not chores.
The handbook explains the first session and exposes exact server-owned catalogs for players who want every number.
Player Guides
Plain-language instructions for learning and mastering New Frontiers.
Open category → 75 entriesTechnologies
The complete research tree, prerequisites, costs, effects, and readiness.
Open category → 11 entriesTechnology Eras
Historical eras and the intentionally preview-only Space Era.
Open category → 8 entriesTechnology Branches
The strategic branches used to organize research.
Open category → 27 entriesUnits
Civilian and military unit types, roles, counters, training, and requirements.
Open category → 21 entriesBuildings and Improvements
Buildings, worked land, facilities, costs, production, and requirements.
Open category →Real Earth
Terrain, slope, water, land cover, routes, deposits, weather, and distance shape what each place does well.
Continuous Time
Issue research, construction, travel, production, and diplomatic orders. The server completes them while you are away.
One Persistent World
Legacy, monuments, diplomacy, territory, and history endure. Victory creates new objectives instead of resetting Earth.