Government and Civics
Civilization-wide policies, tradeoffs, reforms, and administration.
government_and_civicsGovernment is a strategic loadout
Choose a government plus a limited number of civics from administration, economy, society, military, and institutions. Each option has benefits and drawbacks rather than being a permanent straight upgrade.
Changing direction takes time
A reform has a quoted duration and temporarily reduces efficiency. Production balance targets several hours for substantial transitions, making the choice meaningful without requiring constant political micromanagement.
Policies replace spreadsheets
You select broad rules such as centralized or federal administration, market structure, public institutions, and military organization. The server applies their combined multipliers to production, stability, defense, maintenance, capacity, diplomacy, and growth.
Unlocks follow history
Settlement tier and technology control availability. The Governments and Civics catalogs list exact requirements and effects.