Ahrens Lab
Games, systems & experiments
Curiosity lives here
New FrontiersHandbook
Player Manual · Live Catalog · v0.68.6

Government and Civics

Civilization-wide policies, tradeoffs, reforms, and administration.

← Player GuidesCatalog ID: government_and_civics

Government is a strategic loadout

Choose a government plus a limited number of civics from administration, economy, society, military, and institutions. Each option has benefits and drawbacks rather than being a permanent straight upgrade.

Changing direction takes time

A reform has a quoted duration and temporarily reduces efficiency. Production balance targets several hours for substantial transitions, making the choice meaningful without requiring constant political micromanagement.

Policies replace spreadsheets

You select broad rules such as centralized or federal administration, market structure, public institutions, and military organization. The server applies their combined multipliers to production, stability, defense, maintenance, capacity, diplomacy, and growth.

Unlocks follow history

Settlement tier and technology control availability. The Governments and Civics catalogs list exact requirements and effects.