Daily Goals, AutoTrades, and NPC Civilizations
Short daily objectives, automated regional exchanges, and civilizations that keep Earth alive. Disaster Events remain a separate emergency layer.
world_events_and_living_worldThree Daily Goals
Each UTC day offers three server-authoritative goals chosen from ordinary play: building, research, expansion, movement, trade, administration, and other civilization orders. Claimed rewards add Influence to the chosen or currently selected city and must be collected before the daily reset.
AutoTrades continue offline
AutoTrades are optional quoted regional exchanges, not daily tasks. Watching the market board never spends resources or starts an order. Regional return quotes rise and fall over time; choose a city and accept one only when you want it. Accepted AutoTrades complete offline with automatic server-authoritative proceeds, and completed receipts remain visible for 24 hours before cleanup.
NPCs obey the world
NPC camps can become civilizations that research, build, claim, trade, negotiate, fight, recover, and succeed under the same broad systems as players. They are world residents, not resource pinatas.
Abandonment does not make dead Earth
Persistent-world succession, recovery, ruins, monuments, and NPC stewardship let regions continue when individual players leave.