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New FrontiersHandbook
Player Manual · Live Catalog · v0.68.6

Diplomacy and Alliances

Agreements, access, trade, sanctions, peace, and collective defense.

← Player GuidesCatalog ID: diplomacy_and_alliances

Contact before certainty

Fog and intelligence levels limit what you know about another civilization. Establish contact, inspect what is public, then choose cooperation, neutrality, rivalry, or war.

Enforceable agreements

Open borders, military access, non-aggression, defensive pacts, embargoes, recurring exchange, research agreements, peace treaties, and the legacy Frontier Pact have server-enforced terms and durations.

Alliances

Alliances have membership limits, invitations, minimum commitment, departure rules, and rejoin cooldowns. Defensive pacts can let partners respond during an aggressor's mobilization period.

Global politics

Late-game projects add congress delegations, resolutions, sanctions, shared research, emergency responses, peacekeeping, and collective defense. MMO votes are designed to stay open long enough for mobile players in different time zones.