Ahrens Lab
Games, systems & experiments
Player Manual · Live Catalog · v0.68.6
Forestry
Managed cutting plans, saw teams, and forest renewal turn woodland into a dependable material economy.
← TechnologiesCatalog ID:
forestryGameplay details
- Gameplay Ready
- Yes
- Preview Only
- No
- Infrastructure Tier
- —
- Unlocks Route Kind
- —
- Branch
- agriculture
- Row
- 5
- Prerequisites
- animal_husbandry
- roadbuilding
- Required Tier
- town
- Cost
- Timber
- 140
- Stone
- 80
- Food
- 70
- Knowledge
- 100
- Effects
- Automatically upgrades Lumber Camps to Tier II
- Worked Lumber Camps produce +20% Timber
- Prerequisite
- animal_husbandry
- Era
- classical
- Column
- 2
- Production Duration
- 14s