Ahrens Lab
Games, systems & experiments
Player Manual · Live Catalog · v0.68.6
Cultivation
Communities organize dependable food production around worked land.
← TechnologiesCatalog ID:
cultivationGameplay details
- Gameplay Ready
- Yes
- Preview Only
- No
- Infrastructure Tier
- —
- Unlocks Route Kind
- —
- Branch
- agriculture
- Row
- 2
- Prerequisites
- None
- Required Tier
- camp
- Cost
- Timber
- 20
- Stone
- 0
- Food
- 15
- Knowledge
- 5
- Effects
- Food-focused governors gain +5% worked-land Food
- Unlocks People management
- Prerequisite
- —
- Era
- founding
- Column
- 0
- Production Duration
- 6s