Ahrens Lab
Games, systems & experiments
Player Manual · Live Catalog · v0.68.6
Oceans and Naval Civilizations
Persistent fleets are commissioned at Ports after their individual vessel technology is researched; national projects improve capacity and efficiency.
← Modern MilestonesCatalog ID:
ocean_civilizationsGameplay details
- Version
- 0.42
- Projects
- Required Contributions
- 1
- Prerequisite Project Ids
- None
- Cost
- Timber
- 320
- Stone
- 240
- Steel
- 30
- Fuel
- 15
- Knowledge
- 120
- Effects
- Naval Capacity
- 3
- Production
- 0.03
- Id
- national_shipyards
- Display Name
- National Shipyards
- Description
- Shared dry docks, crews, and heavy equipment expand Port capacity without acting as a second unlock for individual ships.
- Required Technology
- steamships
- Required Contributions
- 4
- Prerequisite Project Ids
- national_shipyards
- Cost
- Timber
- 280
- Stone
- 280
- Steel
- 35
- Fuel
- 25
- Knowledge
- 170
- Effects
- Naval Capacity
- 2
- Trade
- 0.12
- Logistics
- 0.1
- Id
- blue_water_logistics
- Display Name
- Blue-Water Logistics
- Description
- Scheduled ocean corridors connect island, coastal, and overseas cities with cargo capacity.
- Required Technology
- containerization
- Required Contributions
- 4
- Prerequisite Project Ids
- blue_water_logistics
- Cost
- Timber
- 220
- Stone
- 260
- Steel
- 40
- Fuel
- 30
- Knowledge
- 190
- Effects
- Naval Capacity
- 3
- Defense
- 0.08
- Intelligence
- 0.05
- Id
- naval_command
- Display Name
- Naval Command
- Description
- Fleet coordination enables patrols, escorts, blockades, amphibious support, and naval defense.
- Required Technology
- radio