Ahrens Lab
Games, systems & experiments
Player Manual · Live Catalog · v0.68.6
The Information Age
Information becomes a stored strategic resource used by global observation, automated cities, cyber operations, intelligence, and research cooperation.
← Modern MilestonesCatalog ID:
information_ageGameplay details
- Version
- 0.47
- Projects
- Required Contributions
- 4
- Prerequisite Project Ids
- None
- Cost
- Timber
- 160
- Stone
- 240
- Components
- 30
- Knowledge
- 340
- Effects
- Information Per Game Hour
- 8
- Information
- 0.1
- Logistics
- 0.08
- Power Demand
- 12
- Id
- national_data_network
- Display Name
- National Data Network
- Description
- Data centers and digital communications generate Information and coordinate distant cities.
- Required Technology
- internet
- Required Contributions
- 4
- Prerequisite Project Ids
- national_data_network
- Cost
- Timber
- 120
- Stone
- 180
- Components
- 35
- Knowledge
- 380
- Influence
- 60
- Effects
- Information Per Game Hour
- 5
- Intelligence
- 0.18
- Cyber Defense
- 0.2
- Power Demand
- 8
- Id
- cyber_command
- Display Name
- Cyber Command
- Description
- Cyber defense and operations protect or disrupt infrastructure, commerce, and military networks.
- Required Technology
- networked_warfare
- Required Contributions
- 4
- Prerequisite Project Ids
- national_data_network
- Cost
- Timber
- 180
- Stone
- 260
- Components
- 45
- Knowledge
- 390
- Effects
- Production
- 0.1
- Research
- 0.05
- Pollution Reduction
- 4
- Power Demand
- 15
- Id
- automated_city_network
- Display Name
- Automated City Network
- Description
- Sensors and robotics automate utilities, logistics, maintenance, and industrial scheduling.
- Required Technology
- robotics