Ahrens Lab
Games, systems & experiments
Player Manual · Live Catalog · v0.68.6
Ages of Civilization
History, prestige, succession, rankings, monuments, and renewable Legacy objectives continue forever without ending or resetting Earth.
← Modern MilestonesCatalog ID:
ages_of_civilizationGameplay details
- Version
- 0.50
- Projects
- Required Contributions
- 4
- Prerequisite Project Ids
- None
- Cost
- Timber
- 140
- Stone
- 260
- Components
- 35
- Knowledge
- 520
- Influence
- 80
- Effects
- Prestige
- 0.1
- Information
- 0.05
- Id
- civilization_archive
- Display Name
- Civilization Archive
- Description
- A permanent historical record preserves achievements, leaders, projects, wars, cities, and monuments.
- Required Technology
- internet
- Required Contributions
- 4
- Prerequisite Project Ids
- civilization_archive
- Cost
- Timber
- 120
- Stone
- 200
- Knowledge
- 480
- Influence
- 120
- Effects
- Stability
- 0.08
- Succession
- 1
- Id
- institutional_succession
- Display Name
- Institutional Succession
- Description
- Optional government succession changes leadership without deleting cities, territory, armies, or Legacy.
- Required Technology
- civil_service
- Required Contributions
- 4
- Prerequisite Project Ids
- civilization_archive
- Cost
- Timber
- 120
- Stone
- 180
- Components
- 25
- Knowledge
- 560
- Influence
- 100
- Effects
- Prestige
- 0.15
- Objective Capacity
- 1
- Id
- renewable_legacy_program
- Display Name
- Renewable Legacy Program
- Description
- After one great objective is recorded, the civilization chooses another and continues playing the same world.
- Required Technology
- internet