Ahrens Lab
Games, systems & experiments
Player Manual · Live Catalog · v0.68.6
Merchant Republic
Commercial families expand exchange and material output while accepting weaker cultural cohesion.
← GovernmentsCatalog ID:
merchant_republicGameplay details
- Required Tier
- town
- Required Technology
- currency
- Civic Slots
- 3
- Reform Duration Seconds
- 15
- Preview Only
- No
- Effects
- Timber
- 1.06
- Stone
- 1.06
- Food
- 1
- Knowledge
- 1
- Influence
- 1
- Culture
- 0.94
- Population Growth
- 1
- Construction
- 1
- Maintenance
- 1
- Defense
- 1
- Military Capacity
- 1
- Trade Capacity
- 1
- Diplomacy
- 0
- Stability
- 0
- Territory Capacity
- 0
- Production Duration
- 15s